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Thread Statistics | Show CCP posts - 24 post(s) |

Circumstantial Evidence
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Posted - 2015.10.04 16:20:40 -
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CCP RedDawn wrote:Regarding the variance between hacking data sites vs relic sites, hacking game iterations is something i've been pushing for for a while.Right now they are too similar in my opinion and I would love to see some more separation. However that will have to be looked into at another time. Thank you for this comment, we (hopefully) realize there's only so much you can do to a feature in your "spare" time. Nerfing the loot that was formerly used to make data interfaces, is the most important thing I would like to see from this change. I don't think cutting by half is nearly enough, considering how far these items have dropped in market value. I now have mountains of it from my own explorations and don't even bother to sell it. It's now hardly worth the effort of hauling somewhere or collecting in the first place.
Some of the less-threatening aspects of sleeper caches would add needed variation to data/relic sites, at some future time when development resources can turn in their direction.
I think ghost sites being in the anom category is one if their unique flavors, and creates get-it-now urgency. I've gambled away a number of exploration frigates, due to that. The new sleeper caches fill the opposite need for something hard to find, challenging to scan, and puzzles to solve.
Cargo scanners are an interesting option that I would leave alone. For my first year of play, I didn't know it was possible to scan site loot cans, so its still there as something new players can try and discover, if they don't read the forums.
It's annoying to come across a partially completed site, but I don't usually want to nerf my ship fits by equipping them. Explorers with cargo scanners have one less option available in a pvp situation. |

Circumstantial Evidence
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Posted - 2015.10.04 19:43:20 -
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Chance Ravinne wrote:I've had people tell me they've never seen a ghost site. 90% of the time the reason is because they have anomalies hidden to declutter their probe scan window! A good reason to do something, lol. But I'd fix that problem, by making it not filter-able. Let this type be the one anom you can always see.
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Circumstantial Evidence
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Posted - 2015.10.15 19:16:15 -
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Estella Osoka wrote:I personally liked the old skool data sites where I had to kill some NPCs before I could hack the can. The time taken up with shooting rats, was turned into the time taken up solving the puzzles to open the cans. I think the non-combat aspect needs to be preserved. Aside from mining / trading / industry, so much of PvE revolves around shooting stuff. I think this change was a good one, adding a new low-key activity. It can lead to some tense moments, depending on where you are doing it. |

Circumstantial Evidence
232
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Posted - 2015.10.15 19:28:52 -
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Alexiel Fireborn wrote:i can suggest 2 ways to improve data sites ... 1st (easier) just add tiny chance for 1run Gecko BPC to data sites. Reasons are obvious 2nd (harder but more suitable) : add region faction bpc in data sites - for example - talisman bpc and blood raider modules/ships bpc in delve and querious . Cristal and dread guristas bpc for Vale of the silenty ... etc. I think that Data sites will still be less popular than Relic sites, after this change. Relic has a higher value because the demand for the loot has always been strong. Data site loot does not apply to nearly every ship that is built, unlike Rigs which are applied to nearly every ship. I don't think the proposed changes will do enough to bring parity with Relic loot value... if that is even a goal. Some folks are hoping storyline modules will get buffed a little bit over time, increasing demand for the materials to make them. But adding in chances for some other interesting BPC's as you suggest, would be welcome. |
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